CUE BALL WIZARD GAMEPLAY

 
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Location and Shot Description

This section describes locations and shots on the playfield.
 
 
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8 BALL UPPER PLAYFIELD

The 8 ball on the platform will turn back and forth.
 
 
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THE RAMP

This is the key shot of the whole game. Hitting the ramp while the two red lights are blinking will award various things.
 
 
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CORNER POCKET

This is the eject hole on the left side of the machine above the left outlane.
 
 
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SIDE POCKET

The two green targets attached to the upper platform where the 8 ball rests. You must hit the cue ball into these targets for various awards.
 
 
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HORSESHOE

The two holes underneath the side pocket. Sort of a 'Tunnel' where hitting the ball in one side will allow the ball to exit out the opposite side (If hit hard enough).
 
 
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BANK SHOT

Two eject holes on the top of the machine, one on the left and one on the right.
 
 
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POOL LANES

One letter of POOL appears in each outlane and inlane. Either flipper button will change which lanes are lit, so a letter should never be repeated.
 
 
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STRIPES/SOLIDS

These are the drop targets on the upper left and upper right sides of the machine. The ones on the left are the 'Solids' numbered 1-7. The targets on the right are the 'Stripes' numbered 9-15.
 
 
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SWEET SPOT

The white target located in between the two bank shots. This target gets lit after spelling POOL.
 
 
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HURRY UP SPECIAL/HURRY UP 10,000,000/HURRY UP 5,000,000

The yellow target just above the Corner Pocket on the left side of the machine.
 
 
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CHANGE/HURRY UP EXTRA BALL

A target just above the right outline. It has a picture of a wagon wheel on it. Hitting this will change the Wagon Wheel award, or if lit, will award an extra ball.
 
 
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NO WAY TARGET

The white target below the side pocket, in between the two entrances to the horseshoe.
 
 
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DOUBLE/WIZARD

These are lights on the bottom of the table. These keep track of how far along each word is spelled. These are cumulative between games, but a Slam Tilt or Power Cycle will reset them both.
 









 
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