CUE BALL WIZARD GAMEPLAY
Location and Shot Description
This section describes locations and shots on the playfield.
8 BALL UPPER PLAYFIELD
The 8 ball on the platform will turn back and forth.
THE RAMP
This is the key shot of the whole game. Hitting the ramp while the two red lights are blinking will award various things.
CORNER POCKET
This is the eject hole on the left side of the machine above the left outlane.
SIDE POCKET
The two green targets attached to the upper platform where the 8 ball rests. You must hit the cue ball into these targets for various awards.
HORSESHOE
The two holes underneath the side pocket. Sort of a 'Tunnel' where hitting the ball in one side will allow the ball to exit out the opposite side (If hit hard enough).
BANK SHOT
Two eject holes on the top of the machine, one on the left and one on the right.
POOL LANES
One letter of POOL appears in each outlane and inlane. Either flipper button will change which lanes are lit, so a letter should never be repeated.
STRIPES/SOLIDS
These are the drop targets on the upper left and upper right sides of the machine. The ones on the left are the 'Solids' numbered 1-7. The targets on the right are the 'Stripes' numbered 9-15.
SWEET SPOT
The white target located in between the two bank shots. This target gets lit after spelling POOL.
HURRY UP SPECIAL/HURRY UP 10,000,000/HURRY UP 5,000,000
The yellow target just above the Corner Pocket on the left side of the machine.
CHANGE/HURRY UP EXTRA BALL
A target just above the right outline. It has a picture of a wagon wheel on it. Hitting this will change the Wagon Wheel award, or if lit, will award an extra ball.
NO WAY TARGET
The white target below the side pocket, in between the two entrances to the horseshoe.
DOUBLE/WIZARD
These are lights on the bottom of the table. These keep track of how far along each word is spelled. These are cumulative between games, but a Slam Tilt or Power Cycle will reset them both.