CUE BALL WIZARD GAMEPLAY

 

The Rules

 
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PLAYFIELD LAYOUT

 
 
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WAGON WHEEL ROUNDS

The ramp is the most important shot in the game. The ramp has to be hit once to light it for the wagon wheel award. This means after you initially plunge the ball, the ramp will be lit for the first wagon wheel award. Hitting the Corner Pocket will also light the Wagon Wheel, if it's not already lit. Hitting the ramp after it is lit will start one of the following timed rounds: (The current round to be awarded will be flashing in the Wheel above the flippers.)
There are a total of 6 rounds plus a 7th in the center of the wheel.
 
 
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ROWDY RAMP

Hit the ball up the ramp as many times as you can in the given amount of time. The awards are 2 million for the first shot, then 5 million, 10 million, 20 million and finally 40 million.
 
 
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HORSESHOE EXTRA BALL

This one is a must. You have about 18 seconds to shoot the horseshoe for an Extra Ball
The mode ends when time runs out or the Extra Ball is claimed.
 
 
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NO WAY

When this round starts, you have to try to hit the NO WAY target in between the horseshoe entrances. Each hit scores 30 million. The hard part of this shot it that the Cue Ball is in the way, and you must develop various shots to hit the target, or knock the cue ball out of the way long enough to get a clear shot.
 
 
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SPELL D-O-U-B-L-E

This round is used to add letters to DOUBLE. The first shot to hit is the Corner Pocket. If letters remain after this first shot, hit the Ramp to add additional letters until time expires. Completing the word DOUBLE doubles every score, every extra ball, and every special you hit during that ball. The double round ends when your ball drains
 
 
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COMBO SHOTS

This is a series of 'Countdown' shots. The first is the ramp shot, which counts down from 10 million. After hitting the ramp, you must hit either Bank Shot, which starts at 20 million. After the Bank Shot, hit the Corner Pocket shot, which counts down from 50 million. This round ends after all three shots are made, or if one of the countdown scores reaches 0.
 
 
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SIDE POCKET

Your aim in this round is to hit the Side Pocket as many times as you can before time runs out. Every successful shot scores 10 million, and advances your RACKS (Explained later).
 
 
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MULTIBALL

The first step in lighting the Multiball round is shooting down either all of the Solids or Stripes (whichever kind is flashing), located near the Bank Shot and the bumpers. Once this step is finished (or claim a "Sink all remaining pool balls" award from the Bank Shot), shoot the Side Pocket with the Cue Ball to light Multiball (and advance 1 Rack). It can also be lit if you either have a bad game or you haven't activated a Multiball yet. Shoot the Ramp to start Multiball.
Another ball will be put in the plunger for 2-ball play. The Jackpots are located in the Upper Playfield, starting at 5,000,000 per Jackpot. Each pool ball at the drop targets adds 1,000,000 to the value. The object is to hit the Side Pocket with the Cue Ball, which will then launch the 8 ball for either the Yellow, Blue, or Red targets. You must hit these three targets to light the Super Jackpot for a whopping 100,000,000 points. The Jackpots will then relight and reset the value at 5,000,000.
Multiball ends when 1 of the 2 balls drain. You will have 10 seconds to score a few more Jackpots (or a Super), and the drop targets will no longer add to the values.
 
 
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BANK SHOTS

These are accessible at any time during any non Wagon Wheel Round, except for 9-ball play. The various awards are as follows:
Rack up 1,000,000; 5,000,000; or 10,000,000.
Sink all remaining pool balls, lighting the 8-ball.
Advance Multiplier/Racks by 1.
Light/Start Wagon Wheel Round.
Hurry-Up Extra Ball at lower right target.
Hurry-Up 10,000,000/Special at the leftmost yellow target, below the solids.
Add letter to/Complete W-I-Z-A-R-D or D-O-U-B-L-E.
Hurry-Up 9-Ball play.
Video Mode.
Extra Ball.
Super Hurry-Up (EB, 10M, 9-Ball, Special).
You can also get Clean Bank Shot awards during normal play AND 9-ball play. Clean awards are always accessible during 9-ball play (as well as after Pool Ball Mania), but they're turned off for a few seconds normally by hitting any bumper. The awards are as follows:1,000,000, 2,000,000 5,000,000 Extra Ball 7,000,000 10,000,000 15,000,000 20,000,000 from this point onwards.
 
 
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POOL BALL MANIA

This mode is awarded when the first 6 rounds are completed and lit. Shoot the Ramp to activate Pool Ball Mania.
Pool Ball Mania is a 3-ball Multiball mode, with 2 balls loading the plunger one by one. All targets (and any target besides the ramp, horseshoe, kickers, slingshots, bumpers, or rollovers) add 5,000,000 to the total Pool Ball Mania score.
Pool Ball Mania ends when 2 of the 3 balls drain, and thus lights 9-Ball play at the Ramp. However, the total Pool ball Mania score is not added to your score until you drain the ball, so DON'T TILT!!!
 
 
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9 - BALL PLAY

This becomes lit either after Pool Ball Mania or as a Hurry-Up via the Bank Shot award. Shoot the Ramp to activate the 9-ball mode.
There is no time limit in this part of the mode, so take your time. You must clear all solids at the left drop targets IN ORDER, 1-7. At any time, if the drop target is lowered (say a 4) before the correct one is lowered (a 3), the bank will raise to continue knocking the balls in order.
Once you knock down all solids, shoot the 8-ball via Side Pocket with the Cue Ball. Then, the 9-ball will light for a whopping 500,000,000 points. This is located at the lowest drop target on the right side. You have 20 seconds to claim this award.
All Wagon Wheel Rounds will reset after 9-ball play.
 
 
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Location and Shot Description

This section describes locations and shots on the playfield.
 
 
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8 BALL UPPER PLAYFIELD

The 8 ball on the platform will turn back and forth.
 
 
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THE RAMP

This is the key shot of the whole game. Hitting the ramp while the two red lights are blinking will award various things.
 
 
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CORNER POCKET

This is the eject hole on the left side of the machine above the left outlane.
 
 
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SIDE POCKET

The two green targets attached to the upper platform where the 8 ball rests. You must hit the cue ball into these targets for various awards.
 
 
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HORSESHOE

The two holes underneath the side pocket. Sort of a 'Tunnel' where hitting the ball in one side will allow the ball to exit out the opposite side (If hit hard enough).
 
 
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BANK SHOT

Two eject holes on the top of the machine, one on the left and one on the right.
 
 
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POOL LANES

One letter of POOL appears in each outlane and inlane. Either flipper button will change which lanes are lit, so a letter should never be repeated.
 
 
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STRIPES/SOLIDS

These are the drop targets on the upper left and upper right sides of the machine. The ones on the left are the 'Solids' numbered 1-7. The targets on the right are the 'Stripes' numbered 9-15.
 
 
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SWEET SPOT

The white target located in between the two bank shots. This target gets lit after spelling POOL.
 
 
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HURRY UP SPECIAL/HURRY UP 10,000,000/HURRY UP 5,000,000

The yellow target just above the Corner Pocket on the left side of the machine.
 
 
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CHANGE/HURRY UP EXTRA BALL

A target just above the right outline. It has a picture of a wagon wheel on it. Hitting this will change the Wagon Wheel award, or if lit, will award an extra ball.
 
 
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NO WAY TARGET

The white target below the side pocket, in between the two entrances to the horseshoe.
 
 
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DOUBLE/WIZARD

These are lights on the bottom of the table. These keep track of how far along each word is spelled. These are cumulative between games, but a Slam Tilt or Power Cycle will reset them both.
 








 
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